Space Crash Simulator0.80 - App Store
You'll be able to see results in few seconds.
Publisher Description
Smash worlds together and watch them shatter, merge, and melt, driven by real physics, not pre-made animations. Every planet is made of thousands of interacting particles, so every collision is computed live and no two impacts ever look the same.
Build your own scenario in Setup Mode: place up to 8 bodies, set their size, density, spin and velocity, then let gravity do the rest. Or dive straight into a head-on collision and watch the debris glow, cool, and form a crust.
- True particle physics (SPH), the first of its kind on mobile
- Molten impact zones: heat, lava, and cooling crusts
- Give planets rings or shred a moon into one with tidal forces (Roche limit)
- Protoplanetary disk and colliding-galaxies modes
- Black holes that tear planets apart
- Custom planet textures from your own photos
- Runs on everything: tune particle count, accuracy, and timescale to your device
Version History - NEW: Shape Painter now on mobile too. Draw your own shape (extrude or revolve), then smash it into a planet.
- NEW: Models. Crash spacecraft, moons and statues: Phobos, Saturn V, a Dyson Sphere, the Dagger Station, the Moai and more.
- NEW: Moonlet tracker. Debris that clumps into new moons gets its own trail.
- NO-ADS becomes PREMIUM. It now includes a custom 3D model importer (.glb, .gltf, .zip, .obj, .stl) with colors and glowing lights, plus 20 save slots. 0.80 Sep 30 - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on.
- Added a "Hide/Show UI" button on the top right corner 0.78 Sep 22 - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on. 0.76 Sep 20 - Core view mode added
- Upgraded + fixed CPU core view path
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage) 0.74 Sep 3 - Core view mode added
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.73 Sep 3 - Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.71 Aug 28 BIG update!
- Big optimization allowing for much higher particle counts
- Reduced initial planet wobble
- New shapes: cube, wall and disk alongside spheres
- Indestructible bodies: shapes keep their shape no matter what
- Improved Compute and Replay, you can now record much longer and
more stable
- Many new planet textures
- Save and load setups, with thumbnails
- Black hole fix + added accretion disk, rings fix
- Shadows: real-time shadows with three quality levels
(Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion 0.68 Aug 20 BIG update!
- Improved Compute and Replay, you can now record much longer and more stable
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.67 Aug 17 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.66 Aug 16 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced casts and receives shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.65 Aug 15 • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025
About Space Crash Simulator
The company that develops Space Crash Simulator is WPC. The latest version released by its developer is 0.80.
To install Space Crash Simulator on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Space Crash Simulator as malware if the download link is broken.
How to install Space Crash Simulator on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Space Crash Simulator is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Space Crash Simulator is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 0.80
posted on 2026-10-14
Version History - NEW: Shape Painter now on mobile too. Draw your own shape (extrude or revolve), then smash it into a planet.
- NEW: Models. Crash spacecraft, moons and statues: Phobos, Saturn V, a Dyson Sphere, the Dagger Station, the Moai and more.
- NEW: Moonlet tracker. Debris that clumps into new moons gets its own trail.
- NO-ADS becomes PREMIUM. It now includes a custom 3D model importer (.glb, .gltf, .zip, .obj, .stl) with colors and glowing lights, plus 20 save slots. 0.80 Sep 30 - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on.
- Added a "Hide/Show UI" button on the top right corner 0.78 Sep 22 - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on. 0.76 Sep 20 - Core view mode added
- Upgraded + fixed CPU core view path
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage) 0.74 Sep 3 - Core view mode added
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.73 Sep 3 - Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.71 Aug 28 BIG update!
- Big optimization allowing for much higher particle counts
- Reduced initial planet wobble
- New shapes: cube, wall and disk alongside spheres
- Indestructible bodies: shapes keep their shape no matter what
- Improved Compute and Replay, you can now record much longer and
more stable
- Many new planet textures
- Save and load setups, with thumbnails
- Black hole fix + added accretion disk, rings fix
- Shadows: real-time shadows with three quality levels
(Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion 0.68 Aug 20 BIG update!
- Improved Compute and Replay, you can now record much longer and more stable
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.67 Aug 17 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.66 Aug 16 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced casts and receives shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.65 Aug 15 • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025
version 0.80
posted on 2026-10-07
Version History - NEW: Shape Painter now on mobile too. Draw your own shape (extrude or revolve), then smash it into a planet.
- NEW: Models. Crash spacecraft, moons and statues: Phobos, Saturn V, a Dyson Sphere, the Dagger Station, the Moai and more.
- NEW: Moonlet tracker. Debris that clumps into new moons gets its own trail.
- NO-ADS becomes PREMIUM. It now includes a custom 3D model importer (.glb, .gltf, .zip, .obj, .stl) with colors and glowing lights, plus 20 save slots. 0.80 5d ago - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on.
- Added a "Hide/Show UI" button on the top right corner 0.78 Sep 22 - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on. 0.76 Sep 20 - Core view mode added
- Upgraded + fixed CPU core view path
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage) 0.74 Sep 3 - Core view mode added
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.73 Sep 3 - Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.71 Aug 28 BIG update!
- Big optimization allowing for much higher particle counts
- Reduced initial planet wobble
- New shapes: cube, wall and disk alongside spheres
- Indestructible bodies: shapes keep their shape no matter what
- Improved Compute and Replay, you can now record much longer and
more stable
- Many new planet textures
- Save and load setups, with thumbnails
- Black hole fix + added accretion disk, rings fix
- Shadows: real-time shadows with three quality levels
(Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion 0.68 Aug 20 BIG update!
- Improved Compute and Replay, you can now record much longer and more stable
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.67 Aug 17 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.66 Aug 16 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced casts and receives shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.65 Aug 15 • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025
version 0.80
posted on 2026-10-02
Version History - NEW: Shape Painter now on mobile too. Draw your own shape (extrude or revolve), then smash it into a planet.
- NEW: Models. Crash spacecraft, moons and statues: Phobos, Saturn V, a Dyson Sphere, the Dagger Station, the Moai and more.
- NEW: Moonlet tracker. Debris that clumps into new moons gets its own trail.
- NO-ADS becomes PREMIUM. It now includes a custom 3D model importer (.glb, .gltf, .zip, .obj, .stl) with colors and glowing lights, plus 20 save slots. 0.80 1d ago - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on.
- Added a "Hide/Show UI" button on the top right corner 0.78 Sep 22 - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on. 0.76 Sep 20 - Core view mode added
- Upgraded + fixed CPU core view path
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage) 0.74 Sep 3 - Core view mode added
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.73 Sep 3 - Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.71 Aug 28 BIG update!
- Big optimization allowing for much higher particle counts
- Reduced initial planet wobble
- New shapes: cube, wall and disk alongside spheres
- Indestructible bodies: shapes keep their shape no matter what
- Improved Compute and Replay, you can now record much longer and
more stable
- Many new planet textures
- Save and load setups, with thumbnails
- Black hole fix + added accretion disk, rings fix
- Shadows: real-time shadows with three quality levels
(Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion 0.68 Aug 20 BIG update!
- Improved Compute and Replay, you can now record much longer and more stable
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.67 Aug 17 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.66 Aug 16 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced casts and receives shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.65 Aug 15 • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025
version 0.78
posted on 2026-09-25
Version History - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on.
- Added a "Hide/Show UI" button on the top right corner 0.78 2d ago - NEW: Up to 100,000 particles per planet, twice the detail in every collision.
- NEW: Advanced menu (BODY > Advanced):
- Layer physics: density and viscosity for core, mantle and crust
- Lava and Dust panels, adjustable while a collision runs
- NEW: Collision dust. Hot debris evaporates into clouds of amber dust that spread, cool to violet and fade. Some falls back and turns to rock again. Starts off: BODY > Advanced > Dust to turn it on. 0.76 4d ago - Core view mode added
- Upgraded + fixed CPU core view path
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage) 0.74 Sep 3 - Core view mode added
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.73 Sep 3 - Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.71 Aug 28 BIG update!
- Big optimization allowing for much higher particle counts
- Reduced initial planet wobble
- New shapes: cube, wall and disk alongside spheres
- Indestructible bodies: shapes keep their shape no matter what
- Improved Compute and Replay, you can now record much longer and
more stable
- Many new planet textures
- Save and load setups, with thumbnails
- Black hole fix + added accretion disk, rings fix
- Shadows: real-time shadows with three quality levels
(Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion 0.68 Aug 20 BIG update!
- Improved Compute and Replay, you can now record much longer and more stable
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.67 Aug 17 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.66 Aug 16 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced casts and receives shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.65 Aug 15 • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.21 03/18/2025
version 0.74
posted on 2026-09-18
Version History - Core view mode added
- Upgraded + fixed CPU core view path
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage) 0.74 Sep 3 - Core view mode added
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.73 Sep 3 - Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.71 Aug 28 BIG update!
- Big optimization allowing for much higher particle counts
- Reduced initial planet wobble
- New shapes: cube, wall and disk alongside spheres
- Indestructible bodies: shapes keep their shape no matter what
- Improved Compute and Replay, you can now record much longer and
more stable
- Many new planet textures
- Save and load setups, with thumbnails
- Black hole fix + added accretion disk, rings fix
- Shadows: real-time shadows with three quality levels
(Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion 0.68 Aug 20 BIG update!
- Improved Compute and Replay, you can now record much longer and more stable
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.67 Aug 17 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.66 Aug 16 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced casts and receives shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.65 Aug 15 • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.21 03/18/2025 - The GPU readbacks will now reduce when fps is down. That should give you more control when simulating with higher particle counts. The remaining stutters are due to the heaviness of the computations and unavoidable.
- Added black holes. Reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Other bug fixes 0.15 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin
- Other bug fixes 0.14 03/12/2025
version 0.74
posted on 2026-09-04
Version History - Core view mode added
- Upgraded + fixed CPU core view path
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage) 0.74 7h ago - Core view mode added
- Setup adjustable height added
- Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.73 23h ago - Much better planet surfaces: texture bug fixed, plus new Earth textures
- New gravity solvers: Fast, Balanced, Precise, choose FPS vs. accuracy
- New shapes: ring, hollow sphere, sieve, lattice (cage)
- Performance improvements on lower-end devices 0.71 6d ago BIG update!
- Big optimization allowing for much higher particle counts
- Reduced initial planet wobble
- New shapes: cube, wall and disk alongside spheres
- Indestructible bodies: shapes keep their shape no matter what
- Improved Compute and Replay, you can now record much longer and
more stable
- Many new planet textures
- Save and load setups, with thumbnails
- Black hole fix + added accretion disk, rings fix
- Shadows: real-time shadows with three quality levels
(Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion 0.68 Aug 20 BIG update!
- Improved Compute and Replay, you can now record much longer and more stable
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.67 Aug 17 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.66 Aug 16 BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced casts and receives shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.65 Aug 15 • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.21 03/18/2025 - The GPU readbacks will now reduce when fps is down. That should give you more control when simulating with higher particle counts. The remaining stutters are due to the heaviness of the computations and unavoidable.
- Added black holes. Reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Other bug fixes 0.15 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin
- Other bug fixes 0.14 03/12/2025
version 0.68
posted on 2026-08-22
Version History BIG update!
- Big optimization allowing for much higher particle counts
- Reduced initial planet wobble
- New shapes: cube, wall and disk alongside spheres
- Indestructible bodies: shapes keep their shape no matter what
- Improved Compute and Replay, you can now record much longer and
more stable
- Many new planet textures
- Save and load setups, with thumbnails
- Black hole fix + added accretion disk, rings fix
- Shadows: real-time shadows with three quality levels
(Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion 0.68 1d ago BIG update!
- Improved Compute and Replay, you can now record much longer and more stable
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.67 4d ago BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Black hole fix, rings fix
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced cast and receive shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.66 5d ago BIG update!
- Many new planet textures
- New shapes: cube, wall and disc alongside spheres
- Indestructible bodies: shapes keep their shape no matter what if you want them to.
- Save and load setups, with thumbnails.
- Shadows: real-time shadows with three quality levels (Off / Basic / Advanced). Advanced casts and receives shadows per particle.
- GPU rendering: planets now have correct depth and occlusion. 0.65 Aug 15 • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.21 03/18/2025 - The GPU readbacks will now reduce when fps is down. That should give you more control when simulating with higher particle counts. The remaining stutters are due to the heaviness of the computations and unavoidable.
- Added black holes. Reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Other bug fixes 0.15 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin
- Other bug fixes 0.14 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin 0.10 03/09/2025 - Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again
- Some minor optimizations
- Bug fixes 0.9 02/27/2025 - Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again
- Some minor optimizations
- Bug fixes 0.8 02/26/2025
version 0.61
posted on 2026-07-25
Version History • NEW: Added Compute function for smooth replay (including rewind and slow-motion) on weak devices
• NEW: Planetary rings! Give any planet a ring in Setup Mode — tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
• New Extras menu in setup (rings & orbit helpers)
• Enter values directly without sliders
• Graphics improvements 0.61 Jul 12 NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 Jul 6 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.21 03/18/2025 - The GPU readbacks will now reduce when fps is down. That should give you more control when simulating with higher particle counts. The remaining stutters are due to the heaviness of the computations and unavoidable.
- Added black holes. Reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Other bug fixes 0.15 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin
- Other bug fixes 0.14 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin 0.10 03/09/2025 - Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again
- Some minor optimizations
- Bug fixes 0.9 02/27/2025 - Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again
- Some minor optimizations
- Bug fixes 0.8 02/26/2025 - Added trajectory prediction lines
- Bug fixes 0.7 02/25/2025 0.6 02/24/2025
version 0.52
posted on 2026-07-08
Version History NEW: Planetary rings! Give any planet a ring in Setup Mode: tilt it, resize it, watch it orbit, catch the planet's shadow, and rain glowing debris onto the surface. Or shred a moon into a ring with the tidal break-up action.
- New "Extra" menu in setup (rings & Roche orbits)
- Graphics and game mechanic improvements
Keep the ideas coming! 0.52 1d ago - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 Jun 24 - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 Jun 23 - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.21 03/18/2025 - The GPU readbacks will now reduce when fps is down. That should give you more control when simulating with higher particle counts. The remaining stutters are due to the heaviness of the computations and unavoidable.
- Added black holes. Reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Other bug fixes 0.15 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin
- Other bug fixes 0.14 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin 0.10 03/09/2025 - Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again
- Some minor optimizations
- Bug fixes 0.9 02/27/2025 - Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again
- Some minor optimizations
- Bug fixes 0.8 02/26/2025 - Added trajectory prediction lines
- Bug fixes 0.7 02/25/2025 0.6 02/24/2025
version 0.39
posted on 2026-06-30
Version History - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario.
- You can now stand on the planet's surfaces. But beware, it's like standing on pingpong balls :-D 0.39 5d ago - Added real time lighting: planets have night and day sides, and cast shadows on each other
- You can now make planets much bigger by increasing their particle counts.
- Removed 2- and 3- body mode and replaced it with "Planetary Mode". In this mode you can add up to 8 planets in a scenario. 0.37 6d ago - Exposed some heat system parameters in the start menu
- Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in better equilibrium 0.36 Jun 19 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.34 Jun 14 - Rebuilt simulation engine
- Real-time lighting
- New heat system
- Many fixes and optimizations under the hood
- More stable planets, starting in equilibrium 0.33 Jun 13 - Fixed protoplanetary disk textures bug
- Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.32 10/26/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup
- Updated native libraries to support 16 KB memory page size.
- Unity security fix 0.31 10/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.30 09/24/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.29 09/22/2025 - Added an option to use your own images as planet textures. Scroll through the planet textures and after Pluto you will now find a "Custom" texture. Click on the blue text and you will be able to select your own image.
- Fixed a touch control bug in setup 0.28 09/22/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Fixed overlapping UI
- Bug fixes 0.26 06/26/2025 - Added Mercury, Saturn, Yellow Star and Blue Star textures
- Replaced the "Texture" selector by a "Material" selector, you can now set all planet materials with it, but also a black hole (single particle with much higher mass) and the new glowing star materials
- Added "Spin" controls to make planets spin at a a velocity and direction of your choice. If you make them spin too hard they'll fly apart however.
- Bug fixes 0.25 06/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.23 03/18/2025 - Added new galactic collision mode
- Added free camera mode
- Bug fixes 0.21 03/18/2025 - The GPU readbacks will now reduce when fps is down. That should give you more control when simulating with higher particle counts. The remaining stutters are due to the heaviness of the computations and unavoidable.
- Added black holes. Reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Other bug fixes 0.15 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin
- Other bug fixes 0.14 03/12/2025 - You can now add black holes. Just reduce the particle count of any planet to 1, and you'll be able to increase the particle mass to a very high number, creating a black hole
- Updated lava effect (shockwave)
- Fixed bug with proto-planetary disk not having initial spin 0.10 03/09/2025 - Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again
- Some minor optimizations
- Bug fixes 0.9 02/27/2025 - Added mode with a protoplanetary disk. You can lower the disk particles' orbit velocity to make them crash into their parent star, or increase their velocity to blast them outward again
- Some minor optimizations
- Bug fixes 0.8 02/26/2025 - Added trajectory prediction lines
- Bug fixes 0.7 02/25/2025 0.6 02/24/2025
Disclaimer
Official App Store Link
We do not host Space Crash Simulator on our servers. We did not scan it for viruses, adware, spyware or other type of malware. This app is hosted by Apple and passed their terms and conditions to be listed there. We recommend caution when installing it.
The App Store link for Space Crash Simulator is provided to you by apps112.com without any warranties, representations or guarantees of any kind, so access it at your own risk.
If you have questions regarding this particular app contact the publisher directly. For questions about the functionalities of apps112.com contact us.



